Various textures can be used as inflection-points for new
theories. For example, a simulated landscape can be given more
texture when it has more significance. The texture can then be
preserved in compact format in relation to such-and-such figures,
with such-and-such associational symbols, etc. The recall of
corresponding landscape patterns (or whatever else) then recalls
the particular symbolic modality.

Such a usage is multi-inflective. That is, defining the logic can
affect the landscape, and defining the landscape can affect the
logic. Thus, for corresponding modalities defined such that the
landscape is affected or such that the symbols are affected, work
both ways, to create fixed landscapes or symbols, or else
open-ended landscapes or symbols determined by a query
structure. The extent of determining the symbols and landscape
logically will also determine the complexity and the completeness
of the landscape (and to a lesser extent the symbols)
simultaneously. Thus, working with a complete symbology should
result in a compete landscape, and vice versa.

Another method is to use textures logically as critical reference
points, which can also integrate with concept of environment. This
can be expressed in terms of three primary categories: 1. Bases,
2. Extensions, and 3. Inspirations. For example, basic
tessellations in 2-d and 3-d could be used as bases. Extensions
would determine what type of perspective was adopted, or the
types of oppositions are present on the now more realistic
landscape, such as cities and gardens, or contruction and
destruction, or the numbers of animals or plants, or the size and
number of plants and animals or cities or gardens, etc. The focus
of this would be initially compositional, but it would ultimately be
defined by the 3rd card, 'inspirations' which would be like icons or
focal points for the entire scene, or ethical elements like good
versus evil, or category sets like 'The Elements', or sometimes
textures applied to the entire landscape.

In my own sense of the system, a frequent focal point of the logic
is the card called 'lightning covered', which simply means adding
more intelligence and conceptual 'diagonalization'. For example,
something that is complete can have a cycle. Something that is
perfect can be paradoxical. Something that is beautiful can be
multiple. Something that is wise can be powerful. Something that
is mathematical can be conditional.

Texture: Lightning-Covered