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       HYPERCUBISM FOR GAMES

       INITIAL DIMENSIONAL PERSPECTIVE
AN APERTURE ALLOWS CREATIVE MODES
USING GOLDEN RATIOS, A SCENARIO EDITOR CAN MAKE
HYPER-DIMENSIONAL CITIES

A GOLDEN REGRESSION NUMBER GIVES "ORDER OF RANK"

A DEGREES FROM TANGENT NUMBER GIVES POTENTIAL
FOR PARALLEL-AXIAL REGRESSIVE CONTIGUATION

A NODE NUMBER MAY BE '1' FOR A SPHERE
               '2' FOR AN APERTURE
               '3' FOR A JOINTURE
               '4' FOR AN MAJOR AXIS
               '5' FOR A LINE
               '6' FOR A POINT BY ITSELF

THIS PROVIDES A BASIS FOR THINKING OF A HIERARCHY
IN WHICH


SUBSTRATE 'SAND' IS '6'

'WALLS' ARE '5'

'WINDOWS' ARE '4'

'BUILDINGS' ARE '3'

'DIMENSIONAL DOORS' ARE '2'

'COMPUTERS' AND 'PHILOSOPHY' ARE '1'

THIS IS A VERY INTERESTING SYSTEM IN WHICH THE
DIMENSIONALITY OF ANYTHING IS PARSER-ADEPT WITH
SOME RANGE OF EMPTY SPACE STILL INVOLVED

THAT IS A SIGN OF CATEGORICS, A DYNAMIC
INFORMATION-PHILOSOPHY AGENDA
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